書籍詳細

書籍詳細




洋書

Design, Make, Play : Growing the Next Generation of Stem Innovators

Honey, Margaret (EDT)   Kanter, David E. (EDT)

Routledge 2013/03
238 p. ill. ; 23 cm.   
装丁: Pap   
版表示など: pap.    装丁について
テキストの言語: ENG    出版国: GB
ISBN: 9780415539203
装丁違いISBN: 0415539161
KCN: 1013643855
紀伊國屋書店 選定タイトル
標準価格:¥7,312(本体 ¥6,648)   
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納期について
DDC: 500.1
KDC: C340 カリキュラム一般
F08 科学教育
M64
書評掲載: Choice Reviews 2013 November
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Full Description

Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program-and the students who learn there-to life.

Table of Contents

Introduction by Margaret Honey and David Kanter Chapter 1: The Maker Mindset by Dale Dougherty Chapter 2: Have Fun-Learn Something, Do Something, Make Something by Thomas Kalil Chapter 3: How Designing, Making, and Playing Relate to the Goals of K-12 Science Education by Helen Quinn and Philip Bell The Cases Chapter 4: NYSci Design Lab: No Bored Kids! by Dorothy Bennett and Peggy Monahan Chapter 5: It Looks Like Fun, But Are They Learning? by Mike Petrich, Karen Wilkenson, and Bronwyn Bevan Chapter 6: Designing Makerspaces for Family Learning in Museums and Science Centers by Lisa Brahms and Jane Werner Chapter 7: The Ultimate Block Party: Bridging the Science of Learning and the Importance of Play by Jennifer Zosh, Kelly Fisher, Roberta Michnick Golinkoff, and Kathy Hirsh-Pasek Chapter 8: Squishy Circuits by AnnMarie Thomas Chapter 9: RAFT: A Maker Palace for Educators by Mary Simon and Greg Brown Chapter 10: Designing for Tinkerability by Mitchel Resnick and Eric Rosenbaum Chapter 11: SciGames: Guided Play Games That Enhance Student Engagement and Learning in Tandem by David Kanter Chapter 12: Making Their Way in the World: Creating a Generation of Tinkerer-Scientists by Elliot Washor and Charles Mojkowski Chapter 13: Manor New Technology High School: The New Wave of STEM-Focused Schools by Steven Zipkes