書籍詳細

書籍詳細




洋書

人間とコンピュータの相互作用ハンドブック(全2巻)

Wiley Handbook of Human Computer Interaction Set

Kirakowski, Jurek(EDT)

Wiley-Blackwell 2018/03
1,040 p. 249 x 175 x    巻数・付録など: 2 vols.
装丁: Hrd    装丁について
出版国: US
ISBN: 9781118976135
KCN: 1029525550
紀伊國屋書店 選定タイトル
標準価格:¥65,337(本体 ¥59,398)   
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納期について
KDC: C125 科学、技術と社会
C22 知覚・認知・神経・意識
F805 ユーザーインターフェース
関連書リスト: EP1184
SB2986
SB2994
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Annotation

Explores the many and diverse aspects of human-computer interaction while maintaining an overall perspective regarding the value of human experience over technology.

Full Description

Once, human-computer interaction was limited to a privileged few. Today, our contact with computing technology is pervasive, ubiquitous, and global. Work and study is computer mediated, domestic and commercial systems are computerized, healthcare is being reinvented, navigation is interactive, and entertainment is computer generated. As technology has grown more powerful, so the field of human-computer interaction has responded with more sophisticated theories and methodologies. Bringing these developments together, The Wiley Handbook of Human-Computer Interaction explores the many and diverse aspects of human-computer interaction while maintaining an overall perspective regarding the value of human experience over technology.

Table of Contents

Notes on Contributors vii Acknowledgments xix Introduction: Human?Computer Interaction Yesterday, Today, and Tomorrow 1 Kent L. Norman and Jurek Kirakowski Part I Design Issues 7 1 Interactive Critical Systems and How to Build Them 9 Harold Thimbleby 2 Semiotics and Human?Computer Interaction 33 Clarisse Sieckenius de Souza 3 Benefiting from ISO Standards 51 Nigel Bevan and Jonathan Earthy 4 Gender and Human?Computer Interaction 71 Samantha Breslin and Bimlesh Wadhwa 5 Usability and Digital Typography 89 Peter Flynn Part II Design Process 109 6 Agile User?Centered Design 111 Gabriela Jurca, Theodore D. Hellmann, and Frank Maurer 7 Ethnographic Approach to Design 125 Dave Randall and Mark Rouncefield 8 User Modeling 143 Pradipta Biswas and Mark Springett 9 Kids and Design 171 Mona Leigh Guha and Jerry Alan Fails Part III Evaluation Factors 191 10 User Experience 193 Jakob Grue Simonsen 11 Task Load and Stress 207 Julien Epps 12 Comparing Mobile Experience 225 Xiaoge Xu 13 Factors of Immersion 239 Noirin Curran Part IV Evaluation Methods 255 14 Usability Testing 257 Sirpa Riihiaho 15 Remote Usability Testing 277 John Black and Marc Abrams 16 Applied User Research in Games 299 Randy J. Pagulayan, Daniel V. Gunn, Jerome R. Hagen, Deborah J. O. Hendersen, Todd A. Kelley, Bruce C. Phillips, J. J. Guajardo, and Tim A. Nichols Part V Input / Output 347 17 Fitts' Law 349 I. Scott MacKenzie 18 Principles for Designing Body?Centered Auditory Feedback 371 Ana Tajadura?Jimenez, Aleksander Valjamae, Frederic Bevilacqua, and Nadia Bianchi?Berthouze 19 Input Device-Motion Capture 405 Atsushi Nakazawa and Takaaki Shiratori 20 Applications of Intelligent and Multimodal Eye?Gaze Controlled Interfaces 421 Pradipta Biswas and Pat Langdon 21 Corneal Imaging 445 Christian Nitschke and Atsushi Nakazawa Part VI Interfaces 515 22 Multisurface Environments 517 Teddy Seyed and Frank Maurer 23 A Natural Language Interface for Mobile Devices 539 Boris Katz, Gary Borchardt, Sue Felshin, and Federico Mora 24 Visual Query Interfaces 561 Tiziana Catarci, Massimo Mecella, Stephen Kimani, and Giuseppe Santucci 25 Interfaces for Music 579 Ben Challis Part VII Interaction 599 26 Embodied Conversational Agents 601 Hung?Hsuan Huang 27 Interacting with Mobile Media 615 S. Shyam Sundar, Eugene Cho, and Jinping Wang 28 Natural Human?Robot Interaction 641 Yasser Mohammad 29 A Quick Look at Game Engagement Theories 657 Chaklam Silpasuwanchai and Xiangshi Ren Part VIII Accessibility 681 30 Accessibility 683 Alistair Edwards 31 Designing for and with People Living with Challenging Circumstances 697 Kellie Morrissey and John McCarthy 32 Innovative Accessible Interfaces 715 Carlos Duarte, David Costa, and Luis Carrico 33 A Concrete Example of Inclusive Design: Deaf?Oriented Accessibility 731 Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico Part IX Social 757 34 Social Networking 759 Jennifer Golbeck 35 Measuring Attitudes Online: Social Interaction and the Internet 769 Mary Joyce and Eve Griffin 36 Munchausen by Internet 787 Aideen Lawlor Part X Communities 803 37 The Viability of Online Communities and Virtual Teams for Enterprise Clients 805 Tharon Howard 38 Human?Computer Interaction and Education: Designing for Technology?Enhanced Learning Experiences 821 June Ahn and Tamara Clegg 39 Digital Citizen Science and the Motivations of Volunteers 831 Charlene Jennett and Anna L. Cox Part XI Applications 843 40 Motor Vehicle Driver Interfaces 845 Paul A. Green 41 Improving Ad Interfaces with Eye Tracking 889 Michel Wedel 42 The Quantified Self 909 Jeong?Ki Hong and Jun?Dong Cho 43 An HCI Approach in Contemporary Healthcare and (Re)habilitation 923 Anthony Brooks 44 Visual Analytics for Comparing Multiple Clustering Results of Bioinformatics Data 945 Sehi L'Yi, Bongkyung Ko, DongHwa Shin, Young?Joon Cho, Jaeyong Lee, Bohyoung Kim, and Jinwook Seo Index 967