Theory of User Engineering
CRC Pr I LLC 2016/12
132 p. 50 illus. 25 cm
This book explains the concept and scope of experience engineering. In particular, it covers the objective quality, the subjective quality, and the meaningfulnes of an experience. The book explains how to improve the quality of the experience, puts emphasis on the total balance, shows the difference between the different types of experiences, and illustrates how understanding all of these components provides user satisfaction.
This book outlines the new concept of user engineering and covers the diversity of users, along with the business process that includes the design and the user's experience processes. Although the concept of user experience (UX) has become popular, the definition and the methodology are still ambiguous. User engineering is similar to the user-centered design, but differs in that its scope is not limited to the design process but concerns the whole manufacturing process and the whole usage process, i.e., the whole lifecycle of an artifact. User's perspective is strongly emphasized in this book, hence, its stance is far from that of the marketing approach that usually fails to notice the life and experiences of users after the purchase of an artifact as consumers. Theory of User Engineering differentiates between the quality in design and the quality in use, and the objective quality characteristics and the subjective quality characteristics. In addition to the user research using ethnographic methods, the author introduces a new approach based on the artifact evolution theory that can be adopted in the planning stage.
Table of Contents
1. What is the User Engineering? 1.1 Who Are the User? 1.2 Universal Design and Accessibility 1.3 Diversity of User 1.4 User Centered Design 1.5 Core Concept of User Engineering 2. Usability and UX in the Context of Quality Characteristics 2.1 The Concept of Usability 2.2 The Concept of UX 2.3 A Model of Quality Characteristics 2.4 Satisfaction 2.5 Conclusion 3. User and Artifacts 3.1 Artifact Evolution 3.2 Artifact Evolution Theory (AET) 4. Design Process of User Engineering 4.1 Business Process and Design Process 4.2 Business Process for a Better UX 5. Understanding the User and the Context of Use 5.1 The User and the Context of Use 5.2 Basic Approach to the User and the Context of Use 5.3 Understanding and Specifying the Context of Use 6. Specifying Requirements 6.1 Plan on the Artifact 6.2 Information about the Evolutionary Process of the Artifact 6.3 Information about the Actual User 6.4 Information about the Real Context of Use 6.5 General Scientific Facts on the Nature of Human Being 6.6 Information about the State-of-the-Art Technology 6.7 Various Constraints 6.8 Final Remark 7. Generating Ideas 7.1 Design Thinking 7.2 Osborn's Checklist 7.3 Power of Visualization 7.4 Jump from Reality 8. Creating the Design Solution 8.1 Designing Iteratively 8.2 Prototyping the Product 8.3 Prototyping the Service 8.4 Design and Evaluation 9. Evaluating Usability 9.1 Evaluating the Designs against Requirements 9.2 Method for Usability Evaluation 9.3 Inspection Method 9.4 Usability Test 10. Evaluating UX 10.1 Evaluation of UX and User Research 10.2 Methods for UX Evaluation 10.3 Long-Term Monitoring 11. Advanced Technology and User Engineering 11.1 Interaction Technology 11.2 Artificial Intelligence, IoT and Robot 12. Toward the Future 12.1 Innovative Prospect 12.2 Conservative Prospect Bibliography