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ラウトレッジ版 メディア研究とデジタル・ヒューマニティーズ必携

The Routledge Companion to Media Studies and Digital Humanities

1

(Routledge Media and Cultural Studies Companions)

Sayers, Jentery (EDT)

Routledge 2018/05
出版国: GB
ISBN: 9781138844308
eISBN: 9781317549086
KNPID: EY00235042
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Full Description

Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.

Table of Contents

1. Theory/Practice: Lessons Learned from Feminist Film Studies

TARA MCPHERSON

2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline

ALEXANDRA JUHASZ

3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media

MOYA BAILEY AND REINA GOSSETT

4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing ‘Data,’

RADHIKA GAJJALA, ERIKA M. BEHRMANN, AND JEANETTE DILLON

5. Of, By, and For the Internet: New Media Studies and Public Scholarship

AIMÉE MORRISON

6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era)

MICHELLE HABELL-PALLÁN, SONNET RETMAN, ANGELICA MACKLIN, AND MONICA DE LA TORRE

7. Decolonizing Digital Humanities in Theory and Practice

ROOPIKA RISAM

8. Interactive Narratives: Addressing Social and Political Trauma through New Media
ISABEL CRISTINA RESTREPO ACEVEDO

9. Wear and Care: Feminisms at a Long Maker Table

JACQUE WERNIMONT AND ELIZABETH LOSH

10. A Glitch in the Tower: Academia, Disability, and Digital Humanities

ELIZABETH ELLCESSOR

11. Game Studies for Great Justice

AMANDA PHILLIPS

12. Self-Determination in Indigenous Games

ELIZABETH LAPENSÉE

PART II

Design, Interface, Interaction

13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction

ANNE BALSAMO

14. Contemporary and Future Spaces for Media Studies and Digital Humanities

PATRIK SVENSSON

15. Finding Fault Lines: An Approach to Speculative Design

KARI KRAUS

16. Game Mechanics, Experience Design, and Affective Play

PATRICK JAGODA AND PETER MCDONALD

17. Critical Play and Responsible Design

MARY FLANAGAN

18. A Call to Action: Embodied Thinking and Human-Computer Interaction Design

JESSICA RAJKO

19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents

KIM A. BRILLANTE KNIGHT

20. Deep Mapping: Space, Place, and Narrative as Urban Interface

MAUREEN ENGEL

21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media

BETH COLEMAN

PART III

Mediation, Method, Materiality

22. Approaching Sound

TARA RODGERS

23. Algorhythmics: A Diffractive Approach for Understanding Computation

SHINTARO MIYAZAKI

24. Software Studies Methods

MATTHEW FULLER

25. Physical Computing, Embodied Practice

NINA BELOJEVIC AND SHAUN MACPHERSON

26. Turning Practice Inside Out: Digital Humanities and the Eversion

STEVEN E. JONES

27. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of Relation

ANNA MUNSTER

28. From ‘Live’ to Real Time: On Future Television Studies

MARK J. WILLIAMS

29. ICYMI: Catching Up to the Moving Image Online

GREGORY ZINMAN

30. Images on the Move: Analytics for a Mixed Methods Approach

VIRGINIA KUHN

31. Lost in the Clouds: A Media Theory of the Flight Recorder

PAUL BENZON

32. Scaffolding, Hard and Soft: Critical and Generative Infrastructures

SHANNON MATTERN

PART IV

Remediation, Data, Memory

33. Obsolescence and Innovation in the Age of the Digital

KATHLEEN FITZPATRICK

34. Futures of the Book

JON BATH, ALYSSA ARBUCKLE, CONSTANCE CROMPTON, ALEX CHRISTIE, RAY SIEMENS, AND THE INKE RESEARCH GROUP

35. Becoming a Rap Genius: African American Literary Studies and Collaborative Annotation

HOWARD RAMBSY II

36. Traversals: A Method of Preservation for Born-Digital Texts

DENE GRIGAR AND STUART MOULTHROP

37. New Media Arts: Creativity on the Way to the Archive

TIMOTHY MURRAY

38. Apprehending the Past: Augmented Reality, Archives, and Cultural Memory

VICTORIA SZABO

39. Experiencing Digital Africana Studies: Bringing the

Classroom to Life

BRYAN CARTER

40. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital Humanities

ANGEL NIEVES

41. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge Online

KIMBERLY CHRISTEN

42. Searching, Mining, and Interpreting Media History’s Big Data

ERIC HOYT, ANTHONY TRAN, DEREK LONG, KIT HUGHES, AND KEVIN PONTO

43. The Intimate Lives of Cultural Objects

JEFFREY SCHNAPP

44. Timescape and Memory: Visualizing Big Data at the 9/11 Memorial Museum

LAUREN F. KLEIN

PART V

Making, Programming, Hacking

45. Programming as Literacy

ANNETTE VEE

46. Expressive Processing: Interpretation and Creation

NOAH WARDRIP-FRUIN

47. Building Interactive Stories

ANASTASIA SALTER

48. Reading Culture through Code

MARK MARINO

49. Critical Unmaking, or Queer Computation as a Radical Practice

JACOB GABOURY

50. Making Things to Make Sense of Things: DIY as Research and Practice

KAT JUNGNICKEL

51. Environmental Sensing and ‘Media’ as Practice in the Making

JENNIFER GABRYS

52. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication

DANIELA ROSNER