Since the graphic novel rose to prominence half a century ago, it has become one of the fastest growing literary/artistic genres, generating interest from readers globally. The Cambridge Companion to the Graphic Novel examines the evolution of comic books into graphic novels and the distinct development of this art form both in America and around the world. This Companion also explores the diverse subgenres often associated with it, such as journalism, fiction, historical fiction, autobiography, biography, science fiction and fantasy. Leading scholars offer insights into graphic novel adaptations of prose works and the adaptation of graphic novels to films; analyses of outstanding graphic novels, like Maus and The Walking Man; an overview which distinguishes the international graphic novel from its American counterpart; and analyses of how the form works and what it teaches, making this book a key resource for scholars, graduate students and undergraduate students alike.
Table of Contents
Chronology; Introduction; 1. How the graphic novel works Randy Duncan and Matthew J. Smith; 2. From comics to the graphic novel: William Hogarth to Will Eisner Stephen E. Tabachnick; 3. The development of the American graphic novel: Will Eisner to the present Stephen Weiner; 4. The international graphic novel Dan Mazur and Alexander Danner; 5. Historical fiction Hugo Frey; 6. Revisionist superheroes, fantasy, and science fiction Darren Harris-Fein; 7. The autobiographical and biographical graphic novel Martha Kuhlman; 8. Other non-fiction Jan Baetens; 9. Novel into graphic novel Esther Bendit Saltzman; 10. Graphic novel into film M. Keith Booker; 11. Some classics Bart Beaty; 12. Learning from the graphic novel James Bucky Carter.